In the ever-changing world of Eterra, adventurers continually seek new heights of power to overcome the challenges that emerge with each new update. The sands of time shift rapidly, bringing constant evolution to the gameplay meta. Old synergies fade while unexpected synergies emerge, reforging the landscape of viability. To help navigators of this flux cut through speculation, we present the most meticulously researched and comprehensive Last Epoch builds tier list to date. If you need Last Epoch gold, visit AOEAH.COM.
S-Tier: undisputed champions
At the apex stand five unconquerable builds that dominate the meta. Their powers seem destined to shape Eterran conquests for ages to come.
Rive Void Knight is undisputed king, cleaving through hordes with the brutal Rive cleave. Augmenting it with Physical/Fire synergies, the build devastates with savage ferocity yet sturdy defense.
Not far behind, Nova Hammerdins reign supreme for their unrivaled screen-clearing capability. With optimized Hammer skills, gear, and synergies, nothing survives their orbital bombardment for long.
Reaping havoc as the Grim Reaper, Harvest Liches wield sickles of death. Their Reaper Form grants immense offense/defense through scythe skills like Harvest and Death Seal. Nearly unstoppable champions.
Graceful yet devastating, Dancing Strikes Bladedancers are agile combat maestros. Their versatile arsenal and mobility allow fluid dismantling of any foe through knife skills, acrobatics, and Shadow Daggers.
Last yet leagues from weak, Echo Warpath Void Knights synergize powerful skills to crush opponents under an endless assault. With optimized sustains and gear, nothing withstands their unyielding onslaught for long.
A-Tier: elite masters of battle
Our next echelon brings formidable challengers approaching the pinnacle, yet not quite reaching its heights. Their mastery remains beyond most, cementing their elite ranks.
Flame Reave Spellblades unleash devastating fire combos through the skilled use of Reave and associated skills/passives. Their versatility and sustain make them strong generalists.
Summoning wrathful spirits for ravaging, Upheaval Beastmasters dominate with deadly minion armies bolstered through well-placed Totems. Their summon-focus brings invaluable utility.
Unrelenting missile barrages through Shield Throw and Smite empower Shield Throw Paladins, granting dominating control while dishing immense damage. Difficult to outplay.
Elemental masters of devastation, Ignite Shield Rush Forge Guardians combine lightning assaults with flaming explosions. Shield skills grant immense tankiness paired with destruction.
Cloaked in an aura of death, Liches like Death Seal exert dominion through Reaper Form’s power and the executioner’s touch of skills. Their versatility makes them fearsome adversaries.
Last yet highly capable, Hammerdin Paladins echo Novas across Eterra thanks to well-rounded synergies between Hammer skills. Their team support makes them sought-after comrades.
B-Tier: versatile battlefront mainstays
Our next rank presents setups showing great potential through multifaceted strengths, yet with certain areas for improvement holding them back from the top tiers. Regardless, their competency grants enduring usefulness.
Topping the B-tier, Frost Reave Spellblades utilize ice magic through versatile skills. Their freezing assaults slow opponents while strategic mitigation grants consistency.
Razor-sharp Archers like Hail of Arrows Marksmen dominate ranged combat through storms of steel-tipped death from afar. Effective yet lacking some high-end firepower.
Dragon breath burns through Dragonsong Marksmen, empowering their already formidable arrow skills. Damage over time combinations bring tenacious offensive pressure.
Dancing on the blades of demise, Shadow Daggers Bladedancers skillfully use mobility and burst damage for fluid but risky melee combat. Knowledgeable players thrive.
Cryokinetic Runemasters unleash the devastating cold through skills like Frostbite and accompanying buffs/debuffs. Consistent yet lacking elite damage caps them.
Other capable setups rounding out the B-tier include Elemental, Feral, and Swarmblade Druids utilizing corresponding magics, and Thorn Totem Shamans summoning thorn walls. Versatile combatants yet with room left for refinement.
C-Tier: competent contenders
Our lower-mid tier highlights builds demonstrating competence yet with identifiable strengths for improvement separating them from higher echelons. Still, dedicated players can perform well by maximizing each setup.
Elemental magic Sorcerers find themselves here, utilizing skills like Static Orb and Fireball effectively yet lacking certain damage ceilings. Consistent yet not elite.
Javelin skills empower Holy Trail Paladins for ranged offense, well-rounded mitigation handling melee. Lacking highest damage potency or burst.
Hydra Summoning Runemasters command elemental beasts through extensive durations yet overall damage stays below top tiers. Effective yet unexceptional.
Bleed Hammerdin Paladins cause constant harm through DoTs yet single-target remains weaker than alternatives. Effective against groups yet lackluster in potential.
Other reasonable options like Wraithmancers and Golemancers summon allied forces, granting utility yet struggle with direct damage output separating them from higher ranks. Solid generalists yet unrefined.
D-Tier: room for breakthrough
Our lower ranks see builds with identifiable flaws restricting their competitiveness compared to meta contenders. With optimizations, some may rise.
Earthquake Werebears, Swipe Werebears, and Cold Dot Werebears bring transformations yet lack damage profiles separating them. Offense remains underwhelming.
Death Seal oriented Liches lack potent damage multipliers seen in top harvest builds. Strong utility yet underpowered overall damage.
Hammerdin Paladins find themselves here lacking multiple damage avenues of meta Novas. Reliant on a single skill for harm.
Certain Rogues and Rangers appear below meta standards due to damage caps and lack of alternative damage sources separating them from S-tier counterparts. Damage consistency proves a barrier.
Arcane Sorcerers dealing in missiles and Frost Mages summoning ice see damage fall short of requirements for top-end viability. Effective utility yet damage lags far behind.
While no setup deserves disrespect, certain builds clearly possess untapped potential requiring Last Epoch items to challenge the meta rulers entrenched atop Eterra’s hierarchy. With optimizations, all setups may one day ascend.